Once you use this blessing, you can't use it again until 7 days have passed. This version of the spell does not require concentration. This blessing grants you the power to innately cast control person (save DC 17) as an action, without needing any components. You become the vessel of the Lifeless King's omen. You gain a boon to your attributes, the ability to track and hunt a target you mark and greater awareness. People can't lie to such a good and honest face. If you wear medium or heavy armor (but not hide), it is considered to be mithral armor. Making dragons non-hostile in Dungeons & DRAGONS! What's not to love? Your Charisma score increases by 2, up to a maximum of 22. You gain a boon to your attributes, the ability to reroll skill checks, you also learn and improve the guidance spell. You gain a boon to your attributes, the ability to deny effects that would make you harm other creatures against your will, you also become able to selflessly help allies against saving throws and gain improved healing capabilities. You gain a boon to your attributes, the ability to negate fear effects and grant resistance to similar effects to nearby allies, you also can muster your force of will to keep yourself longer in battle. You gain a boon to your attributes, improved mobility and ability to impose disadvantage on opportunity attacks. You gain a boon to your attributes, the ability to better persuade and contain creatures while avoiding harm. You become blessed with the ability to drain the life from other beings. See page 227 of the Dungeon Master's Guide for how blessings are awarded and what kind of benefit they grant. 1 Supernatural Gifts: Blessings and Charmsīlessings and charms are both other forms of rewards classified as supernatural gifts in the Dungeon Master's Guide.
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